
Product Updates
Changelog
Track shipped improvements, community updates, and builder changes as RaidCreator evolves.
Builder log
What shipped recently
A quick scan of the public-facing work, with the most recent three updates visible first.
- 01ExportPro Deploy. Your build, in-game.Send packs straight to your Rust server, run a Pack Test, and share the connection with your co-admins.
Added
- Pair a compatible EnderRaids server in Account → Servers and choose how long the connection lasts, without sharing FTP or RCON passwords.
- Choose Pro Deploy in Export Preview, pick a server, and install your pack. Review replacements before overwriting an installed version.
- Run Pack Test near your selected online admin, clear that pack’s tests, or copy the commands for Rust chat. Browser tools require server-console authorization.
- Invite other creators to use the same server connection. Invitations can be accepted on Free; deploying and running tools require Pro for the server owner and the admin using them.
Improved
- Check Recent server activity for deployment and tool results, including who started each operation. Blocking export errors also block deployment.
- Disconnect servers or leave shared access on Free. Ending Pro access does not remove installed packs, and normal ZIP downloads remain available.
Export - 02BuilderYour artwork. Now in neon.Bring custom neon signs to life with editable animation frames, transparent glow previews, and artwork that travels with your exports.
Added
- Create three-frame animations on Medium Animated Neon Signs and five-frame animations on Large Animated Neon Signs, with separate layers and undo history for each frame.
- Preview playback, set frame timing, copy the previous frame, or clear a frame. Animated artwork previews loop automatically in Sign Painting.
- Preview neon glow from your painted artwork while keeping unpainted areas transparent. Light Rendering controls the placed sign's glow; Light Motion advances its frames.
Improved
- Save and reopen every frame with its editable layers. Native ZIPs bundle ordered frames and timing; CopyPaste embeds each frame in its matching texture slot.
- CopyPaste warns when animation speed must be set in Rust. EnderRaids loading for bundled artwork remains a separate runtime compatibility milestone.
Fixed
- Browser-local artwork in named development packs is recognized correctly, and invalid artwork references show a recovery message instead of a text placeholder.
- Panel resize handles no longer sit above viewport lighting and ground preset menus.
- Trap roles follow the selected prefab automatically, and wall placement keeps a steadier orientation as you move around surfaces.
Builder - 03BuilderMake your mark. Your signs, your rules.Turn blank signs into warnings, directions, and works of art with a full painting studio built right into RaidCreator.
Added
- Paint across 54 supported signs, canvases, frames, and neon panels, with ten ready-made designs in landscape, portrait, and square formats.
- Build your artwork with brushes, erasing, fill, shapes, editable text, saved colors, and layers. Import pictures from disk or a direct web image link.
- Move and resize layers, zoom and rotate the working canvas, and paint directly on the sign's surface while keeping its frame untouched.
- Apply your artwork, save the pack, and reopen it to keep creating. Switch between presets and your custom design without losing the saved custom artwork.
Improved
- See artwork in Selection Properties and on the placed prefab, with edit and clear controls in the preview. Apply presets across a multi-selection.
- CopyPaste exports embed sign images; native ZIPs bundle shared images once. Both export summaries count signs with artwork, and missing images stop the download.
- Native ZIP artwork is ready for the next EnderRaids loader update; in-game image loading remains a separate compatibility milestone.
Builder
37 older updates remain in the public trail.
The next batch adds 2 more notes.
